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Professional Experience:
TimeGate Studios - http://www.timegate.com
Sugar Land, TX
Feb. 2006 - Current
Accomplishments:
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F.E.A.R. Extraction Point - http://www.whatisfear.com
Software Engineer
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Implemented new weapons, characters, and other gameplay
features
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Created and maintained technical, procedural, and
design documents for various aspects of development
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Modified Lithtech toolset by fixing pre-existing bugs
and adding new functionality
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Extended and maintained TimeGate's internal toolset,
which included Bugzilla modifications, build management
system design and maintenance, and other advanced
scripts that interfaced with command-line Perforce
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Managed localized content for ten locales which
involved designing the process of importing translated
materials into the game, automating many steps of
localization, and getting release candidate builds
ready on time
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Maintained the game installers for all locales
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Evaluated performance and diagnosed "hotspots" in
levels while working directly with other departments to
plan and implement optimizations
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Learned new languages, technology, and concepts to meet
the studio's ever-changing needs
Education:
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Bachelor of Science Degree in Game Design and
Development
Full Sail - Winter Park, FL
Graduated December 2005
99.45% Attendance - 3.50 G.P.A.
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Courses in Computer Science
University of Houston, 2003 - 2004
Mississippi State University, 2001 - 2003
Awards:
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Full Sail Course Director's Awards:
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Artificial Intelligence
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Game Network Programming
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General Design Fundamentals
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3rd Place - Math and Science Programming
Competition
Mississippi College - 2000
Skills:
Languages
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C/C++ - 8+ years
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C# - 2 years
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Perl - 1 year
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x86 Assembly/VB/COBOL
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Python/Java/PHP/HTML
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Diversity
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DirectX/HLSL
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OpenGL
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Lithtech
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Renderware
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TGE/TSE
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Torque Script
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Maya API
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Mel Script
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Win32/MFC
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ODBC
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SQL/XML
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InstallScript
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Tools
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Alienbrain
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Perforce
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Visio
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Visual Paradigm
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Rational Rose
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MS Project
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Bugzilla
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Visual Studio
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VTune
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NVidia PerfHUD
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Apache/IIS
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Excel
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Advanced
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Mathematics
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Linear Algebra
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Trigonometry
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Advanced Calculus
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Advanced 3D Math
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Physics
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Collision detection/response
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Force, torque, friction and momentum
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Particle systems
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Artificial Intelligence
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Path finding algorithms (A* Optimized, Dijkstra,
Breadth First, and Best First)
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Finite state machines
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Decision trees and fuzzy logic
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Animation Systems
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Vertex Morphed
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Hierarchal
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Skinned
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